Full 3D match replay, tactical overlays, and deep analytics for Guild Wars 1 GvG matches. Real health values, complete builds, and accurate skill behaviour on every recording.
Version 2.0.0 — out now
The replay window is faster, clearer and far more informative, and the match library gained the filters you have been asking for.
You will see real health values, full builds, accurate skill behaviour, and a modernised interface that makes exploring matches genuinely enjoyable.
Recordings made from 29 August 2026 onward reliably include every feature listed below.
Older recordings still benefit from most of these improvements, but that date is where the full 2.0.0 feature set becomes guaranteed.
A complete view of a player’s build in one place. Skill bar, weapon sets and armour are read straight out of the recording and are exact. Attributes, runes and insignias are solved from combat evidence — and the panel is explicit about which is which.
Every replay tool is grouped into a single toolbar at the top of the match replay window: Panels, Overlays, Combat & Stats, Tools, Camera and Settings. Pinnable and collapsible, with hotkeys shown on each button.
A top-down map much like the in-game minimap, with helpful additions such as gate, lever and catapult indicators. Both teams, objective state and gate status at a glance.
Find a match by the skills used in it, by guild or player, by occasion (mAT, AT, scrims) or by matchup. Scout aggregates an opponent guild’s builds, their win and loss record, and the builds that beat them.
Party bars and player panels show real HP, rebuilt from every visible factor: base health, armour, weapon set, shrine bonuses, morale, Death Penalty and Deep Wound. Older recordings fall back to a safe estimate, marked with a tilde.
The followed player’s weapon sets appear on the familiar in-game plates, with the active set highlighted and full item tooltips on hover. The actual weapon skins also appear on the character models in the 3D scene.
Skill sounds, cast cancels, ambient effects and music now play at the right time and in the right place in the 3D world, with a mixer to balance them.
Players hold their actual 3D weapons. Dervish avatar forms swap the model and revert cleanly, Ritualist ashes place the right urn, and ranger pets and summoned minions render with their proper models, names and health.
Doors, gates, levers, catapults, teleporters and vine bridges now animate straight from the recording. Flags, repair kits, vine seeds and ashes are tracked separately and no longer get mixed up with each other.
Replays show skill values as they were on the day the match was played, matching the balance patch in force at the time.
Everything you need to analyze Guild Wars GvG matches down to the finest detail.
Replay GvG matches on fully rendered DirectX 11 maps with terrain, props, water, and sky. Navigate freely with orbit, pan, and zoom camera controls.
Click to previewPlayers rendered as in-game NPC models matched by profession and gender, now holding their actual 3D weapon skins. Dervish avatar forms, Ritualist ashes, ranger pets and summoned minions all use their proper models. Full skeletal animation for movement, attacks, casting, and death.
Click to previewDamage and healing appear as floating numbers over agents, matching the in-game style with authentic font, color, and sizing. Includes a target display with health bar, cast bar, and buff tracking.
Secondary viewport that can auto-follow the action based on configurable triggers (spikes, deaths, flag pickups, splits) or lock onto any specific player.
Intelligent camera that follows the action. Configurable triggers: death events, low HP detection, lord targeting, flag carriers, resurrections, and isolated players.
Team-colored range rings around agents visualizing skill ranges. Toggle individual ring types, spirit ranges for monks and ritualists. Dashed, solid, or filled styles.
Click to previewLine-of-sight laser beams visualize targeted skills in real-time. See exactly who is casting what on whom during intense team fights, with fade-out animations.
Click to previewSwitch perspective — view from Blue team, Red team, ghost mode, or a single player's vision. Understand positioning and vision from any side of the battle.
Click to previewGo beyond replay with analytical tools that reveal the strategy behind every match.
Track every flag event — spawns, pickups, drops, and captures — on a visual timeline. Analyze flag stand control, split pressure, and morale expiry timing.
Skill usage timeline per agent, laid out like a music score. Zoomable from 5s to 60s windows. See exact cast sequences, timing gaps, and coordination across the team.
Click to previewPosition density visualization with multiple palettes — Thermal, Inferno, Viridis, team-specific, and dominance mode. Per-team or per-player tracking with adjustable opacity.
Click to previewFilterable log covering damage, heals, skills, interrupts, cancels, deaths, blocks, and basic attacks. Skill name autocomplete, player filter, and time sync on row click.
Track cumulative damage and healing for every player and NPC up to the current timestamp. Shown as absolute values and team percentage on the party window.
Track morale boosts with per-team timers (120s duration). Lord damage panel shows attacker breakdown, damage percentage, per-hit timeline, and phase counting.
Click to previewFull team composition with profession icons, absolute health bars, and conditions — health rebuilt from armour, weapon set, shrine bonuses, morale, Death Penalty and Deep Wound. Open the Character Panel on any player for their skill bar, weapon sets, armour and solved attributes.
Click to previewPrecise control over match playback with intuitive tools and configurable hotkeys.
Chronological event strip — kills, flag events, morale shifts, resurrections, and lord attacks displayed alongside the playback timeline.
Mark key moments with custom titles for quick access. Jump between bookmarked events instantly during review.
Annotate the map with arrows, circles, freehand lines, and eraser. Color picker and undo support. Perfect for coaching and VOD review.
Switch to orthographic top-down camera for tactical overview with smooth transition animation and full overlay visibility.
Take notes during replay review without leaving the application. Keep observations alongside the match.
Every replay tool grouped into one toolbar — Panels, Overlays, Combat & Stats, Tools, Camera and Settings. Pinnable, collapsible, and every button labelled with its hotkey.
Top-down map much like the in-game minimap, with gate, lever, and catapult indicators alongside both teams and the objective state.
Click any agent to follow them. Smooth camera transition, adjustable follow distance via scroll wheel, full yaw/pitch control while tracking.
Power features for data exploration and asset management.
Browse, search, and filter match replays from cloud storage — by skills used, guild, player, occasion (mAT, AT, scrims) or matchup. Scout an opponent’s builds and record. Stream directly or cache locally for offline use, with background sync, star ratings, and match notes.
Explore the Guild Wars .dat archive — textures, models, audio, and binary data. Filter by type, ID, hash, or name. Export assets as PNG, DDS, OBJ, MP3, JSON, and TIFF.
Interactive model preview with orbital camera, animation playback, wireframe mode, bone visualization, skinning toggle, and vertex color coding by bone index.
3D positional audio powered by BASS, with a full sound FX mixer. Skill sounds, cast cancels, ambient effects and music play at the right time and in the right place in the 3D world.
Track flags, repair kits, and shrine items — who picked them up, who carried them, and when they were returned. Catapult lever state on Warrior's Isle included.
MSAA 1x-16x, LOD quality, water level, sky controls, fog, shadows, lighting, and FPS limiting.
Guided first-run setup for DAT path, match folder, cloud mode, and font preferences.
Remap all overlay and camera controls. WASD movement with invertible mouse axes.
Guild capes rendered from actual cape design data on the loading screen. Guild tags shown above agents on the 3D map.
Automatic updates when a new release is available. Downloads the full release package so new assets and shaders are included.
FOV slider, sensitivity controls for pan, rotation, zoom, and keyboard movement. Persistent panel layouts and visibility toggles.
Doors, gates, levers, catapults, teleporters and vine bridges animate straight from the recording. Flagstands, obelisks and more, expanding to all maps progressively.
All Guild Wars guild hall maps rendered in full 3D.
Latest releases and updates pulled directly from GitHub.
Download GW Observer 2.0.0 and start reviewing GvG matches with full 3D replay, tactical overlays, and advanced analytics.